I have long pondered the REAL power of transmutation spells in pathfinder; my transmuter has had fun with the mobility of different forms (Particularly Elemental Form 1-3). Well this week the folks at Lone Wolf, home of Hero Lab, put out an update with an enhanced Polymorph effect tool.
Now you can better buff using polymorph spells. For example, my seeker level wizard Cindrana has Rippy Wipple as a familiar, and what fun could a faerie dragon have in a back all than to have Form of Dragon II on him when muggers attack his mistress? Tiny Dragon becomes Large.. and gains MANY attacks.
His move goes up to 90ft but loses maneuverability, gains an upgrade to bite (now 2d6+6), 2 claw attacks, tail slap, wing buffets AND breath weapon (though only 8d8 fire damage).
Rippy Wipple (Familiar)
Male faerie dragon (Pathfinder RPG Bestiary 3 91)
CG Tiny dragon
Init +2; Senses darkvision 60 ft.; Perception +18
Defense
AC 29, touch 15, flat-footed 26 (+2 Dex, +1 dodge, +14 natural, +2 size)
hp 35 (3d12+9)
Fort +7, Ref +7, Will +11
DR 5/magic; Resist fire 20; SR 17
Weaknesses vulnerable to cold
Offense
Speed 60 ft., fly 60 ft. (perfect), fly 90 ft. (poor), swim 30 ft., swim 60 ft.
Melee bite +12 (2d6+6), 2 claws +12 (1d8+4), tail slap +7 (1d8+6), 2 wings +7 (1d6+2)
Space 2½ ft.; Reach 0 ft.
Special Attacks dragon's breath weapon
Spell-Like Abilities (CL 3rd; concentration +6)
3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6/day)—grease, silent image (DC 14), sleep (DC 14)
0 (at will)—dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close (DC 13)
Statistics
Str 19, Dex 15, Con 17, Int 16, Wis 14, Cha 16
Base Atk +6; CMB +6; CMD 21 (25 vs. trip)
Feats Acrobatic, Dodge
Skills Acrobatics +7 (+19 to jump), Appraise +9, Bluff +9,
Diplomacy +14, Fly +18, Knowledge (arcana) +19, Knowledge
(dungeoneering) +11, Knowledge (history) +11, Knowledge (local) +19,
Knowledge (nature) +11, Knowledge (planes) +15, Knowledge (religion)
+11, Linguistics +19, Perception +18, Sense Motive +13, Spellcraft +19,
Stealth +16, Swim +26, Use Magic Device +17
Languages Common, Draconic, Elven, Sylvan
SQ change shape
Special Abilities
Breath Weapon (40 ft cone, 8d8 Fire, every d4 rds, 2/day, DC 10) As a standard action, affect an area with elemental damage (Ref half).
Change Shape (humanoid or animal, polymorph, 3/day) (Su) You can change your form.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Flight (60 feet, Perfect) You can fly!
Flight (90 feet, Poor) You can fly!
Spell Resistance (17) You have Spell Resistance.
Swimming (30 feet) You have a Swim speed.
Swimming (60 feet) You have a Swim speed.
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