Bera Highpeak
Female dwarf alchemist 1
NG, Medium, Dwarf, Humanoid
Perception +4; darkvision
Languages Common, Dwarven, Jotun, Kelish, Orcish
Skills Acrobatics +5, Alcohol Lore +6, Athletics +4, Crafting +6, Diplomacy +4, Medicine +4, Mercantile Lore +6, Society +6, Survival +4
Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 12 (+1), Cha 12 (+1)
Other Items studded leather, battle axe, clan dagger, dagger, lesser alchemist's fires (2), sling (20 sling bullets), alchemist's tools, backpack, bandolier, basic crafter's book, batches of infused reagent, bedroll, belt pouch, belt pouch, caltrops (2), chalks (10), flint and steel, formula book, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torches (5), waterskin, purse (4 gp; 6 sp)
AC 17; Fort +6 (+8 to DC whenever anyone attempts to Shove or Trip you., +8 vs spells or effects that attempt to knock you prone.); Ref +7 (+9 to DC whenever anyone attempts to Shove or Trip you., +9 vs spells or effects that attempt to knock you prone.); Will +4
HP 19 Hero Points 1
Speed 20 feet
Melee [1] battle axe +4 (sweep), Damage 1d8+1 Slsh
Melee [1] clan dagger +4 (versatile Blud, agile, dwarf, parry), Damage 1d4+1 Pier
Melee [1] dagger +5 (versatile Slash, thrown 10 ft., agile, finesse), Damage 1d4+1 Pier
Ranged [1] lesser alchemist's fire +5 (thrown 20 ft., alchemical, bomb,consumable,fire,infused,splash), Damage 1d8 Fire+1 persistent Fire+1 Fire splash
Ranged [1] dagger +5 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4+1 Pier
Ranged [1] sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Feats Alchemical Crafting, Dwarven Weapon Familiarity, Hobnobber, Quick Bomber
Other Abilities advanced alchemy, bomber, envoys’ alliance champion, field-commissioned agent, five kings mountains, formula book, infused reagents, quick alchemy, research field, rock dwarf
Background: Born in the five mountains region to a pair of clan alchemists, she progressed thru her apprenticeship and after making journeyman rank she left the region to travel thru the world as a wandering alchemist. She ran into several pathfinders and in the events that followed she earned a field commission by the Society.
Accepting the commission she moved to Absalon and did work and training in the Society’s work.
Tactics: As an alchemist, she typically opens combat with a bomb or possible a mutagen to enhance her capabilities in combat. She is focused on bombs but can prepare healing elixirs or mutagens for herself or her party. She is a utilitarian character who fulfills niche needs.
Leveling up: Open for any variety of paths, you could select class feats to enhance bombs or mutagens.
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