Monday, August 10, 2015

New Toys: Occult Adventures Book and the Master Summoner's Handbook

Well I survived GenCon 2015. The first one I've been too, though I had a chance a few times before to do it. Thanks to James Apostolou for spending only three years twisting my arm to go. Thank you to him and Eden Rose putting up with my loud snoring self. :D

The folks in the Sagamore Ballroom were a blast, I enjoyed GMing there. I think about what James said about doing tier 1 GM and I think that might happen (Right after my lobotomy..there is seriously too much to do to deny yourself a chance to simply WANDER the Con.)

That being said.. here is a lateish post to put up.

First in the line up: Pathfinder Occult Adventures.



Psychic Powers in a different way. Old 19th-20th Century spiritualist psychic powers not the new age powers. You got a bunch of new classes, with archetypes for the other classes in the line up. You got:
-The Kineticist: Think 'Bender. Air, Electricity, Fire, Earth and more. You got a blaster type with all sorts of utility talents tied into it. A lot of the fun in it is the utility powers: Instant cover, Flight, Tremor sense, blending of blasts into composite powers with all sorts of fun. Burn is a tricky mechanic, balancing damage to yourself with short term and long term effects that can work.
-The Occultist: Think Harry Dresden or John Constantine. Using amulets and other arcane tools to do a variety of effects. You can built an Occultist who is a major fighter type, healer, blaster and/or summoner. A lot depends on the tools on hand and the amount of points you're willing to invest in the items.
-The Spiritualist. Think Summoner..with a ghostly spirit as the eidolon. Still feeling out the potential for the class. Looks promising though
-The Mesmerist. An 'Anti-Bard' of sorts. A lot of buffs and debuffs. You can do all sorts of mental tricks. Some of the tricks are really wild.
-The Psychic: The 'mage' of the book. Able to do a LOTS.
-The Medium: A class that channels a spirit of sorts to gain power. There is a scary chance of being 'possessed' by said spirits though.

The Next Book: The Monster Summoner's Handbook



This is another player 'splatbook', this one dealing with summoning. A very powerful trick that can be done. We're talking all sorts of fun extras, like adding to the summoner's list of critters. A few new archetypes, sadly the one I liked the most didn't make the cut for PFS. Shame.. summoned Foo Lions with teamwork feats would have been awesome sauce. Still lots of a new toys. The Tattoo Attunement chain is pretty awesome.


No comments:

Post a Comment